Bullet Dynamics
v1.0.0
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Here is a list of all variables with links to the classes they belong to:
- _ -
_activeAudioClipCoroutines :
BulletDynamics.Core.AudioManager
_affectedTransform :
BulletDynamics.Weapons.WeaponZeroing
_audioClip :
BulletDynamics.Core.PooledAudioSource
_audioSourcePrefab :
BulletDynamics.Core.AudioManager
_availableObjects :
BulletDynamics.Core.ObjectPool< T >
_bulletData :
BulletDynamics.Core.Bullet
,
BulletDynamics.Weapons.Weapon
_bulletEnvironment :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_bulletHandler :
BulletDynamics.Core.BulletEnvironment
_bulletHolder :
BulletDynamics.Core.BulletVisualsHandler
_bulletOnHitEffectsHolder :
BulletDynamics.Core.BulletVisualsHandler
_bullets :
BulletDynamics.Core.BulletHandler
_bulletsAndTheirVisuals :
BulletDynamics.Core.BulletVisualsHandler
_completionCoroutine :
BulletDynamics.Core.SurfaceOnHitEffect
_currentZeroing :
BulletDynamics.Weapons.WeaponZeroing
_damageConnections :
BulletDynamics.Damage.BulletDamageHandler
_debugBulletsAndPositions :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_defaultCollisionData :
BulletDynamics.Core.BulletHandler
_defaultDamage :
BulletDynamics.Damage.BulletDamageHandler
_defaultHitEffect :
BulletDynamics.Core.BulletVisualsHandler
_delayForRemovingTrajectory :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_duration :
BulletDynamics.Core.SurfaceOnHitEffect
_environmentData :
BulletDynamics.Core.BulletEnvironment
_fireRate :
BulletDynamics.Weapons.Weapon
_fireRateDelayActive :
BulletDynamics.Weapons.Weapon
_fireRateLimitCoroutine :
BulletDynamics.Weapons.Weapon
_handleCollision :
BulletDynamics.Core.BulletHandler
_handleExpiration :
BulletDynamics.Core.BulletHandler
_initialZeroing :
BulletDynamics.Weapons.WeaponZeroing
_is3d :
BulletDynamics.Core.PooledAudioSource
_isEnabled :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_isShootingEnabled :
BulletDynamics.Weapons.Weapon
_maxNumberOfTrackedBullets :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_objectPoolForAudioSources :
BulletDynamics.Core.AudioManager
_objectPoolForDefaultHitEffect :
BulletDynamics.Core.BulletVisualsHandler
_objectPoolsForBullets :
BulletDynamics.Core.BulletVisualsHandler
_objectPoolsForSurfaceHits :
BulletDynamics.Core.BulletVisualsHandler
_objectsInUse :
BulletDynamics.Core.ObjectPool< T >
_originalObject :
BulletDynamics.Core.ObjectPool< T >
_outputPoint :
BulletDynamics.Weapons.Weapon
_playOnEnable :
BulletDynamics.Core.PooledAudioSource
_position :
BulletDynamics.Core.Bullet
_raycastDistanceComparer :
BulletDynamics.Core.BulletHandler
_reduceDamageBasedOnBulletVelocity :
BulletDynamics.Damage.BulletDamageHandler
_reloadCoroutine :
BulletDynamics.Weapons.WeaponMagazine
_removeTrajectoryOnBulletExpiration :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_rigidbody :
BulletDynamics.Core.DynamicSurfaceRigidbody
_surfacePhysicMaterial :
BulletDynamics.Core.DynamicSurface
,
BulletDynamics.Core.SurfaceOnHitEffect
_trajectoryRemovalCoroutinesByBullets :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_velocity :
BulletDynamics.Core.Bullet
_weapon :
BulletDynamics.Weapons.WeaponMagazine
,
BulletDynamics.Weapons.WeaponZeroing
- a -
AirDensity :
BulletDynamics.Core.BulletEnvironmentData
,
BulletDynamics.Core.BulletJob
- b -
BulletCollisionLayerMask :
BulletDynamics.Core.BulletEnvironmentData
BulletCountChanged :
BulletDynamics.Weapons.WeaponMagazine
BulletData :
BulletDynamics.Damage.BulletDamageHandler.BulletDamageConnection
BulletHitInfos :
BulletDynamics.Core.BulletJob
BulletPhysicsData :
BulletDynamics.Core.BulletJob
- c -
CollisionMaterials :
BulletDynamics.Core.BulletJob
- d -
Damage :
BulletDynamics.Damage.BulletDamageHandler.BulletDamageConnection
Data :
BulletDynamics.Core.SurfacePhysicMaterial
DidHit :
BulletDynamics.Core.BulletHitInfo
DragCoefficient :
BulletDynamics.Core.BulletData.PhysicData
- e -
EnterPoint :
BulletDynamics.Core.BulletHitInfo
ExitPoint :
BulletDynamics.Core.BulletHitInfo
Expired :
BulletDynamics.Core.BulletJob
- f -
Force :
BulletDynamics.Core.BulletHitInfo
- g -
Gravity :
BulletDynamics.Core.BulletEnvironmentData
,
BulletDynamics.Core.BulletJob
- h -
HitEffectMultiplier :
BulletDynamics.Core.BulletData
- i -
InitialVelocity :
BulletDynamics.Core.BulletData.PhysicData
Instance :
BulletDynamics.Core.AudioManager
,
BulletDynamics.Core.BulletEnvironment
- m -
Mass :
BulletDynamics.Core.BulletData.PhysicData
MaximumAllowedOffsetFromWorldOrigin :
BulletDynamics.Core.BulletEnvironmentData
- n -
Normal :
BulletDynamics.Core.BulletHitInfo
- o -
OnBeforeBulletAdded :
BulletDynamics.Core.BulletEnvironment
OnBeforeBulletRemoved :
BulletDynamics.Core.BulletEnvironment
OnBeforeBulletsUpdate :
BulletDynamics.Core.BulletEnvironment
OnBulletAdded :
BulletDynamics.Core.BulletEnvironment
OnBulletCollision :
BulletDynamics.Core.BulletEnvironment
OnBulletRemoved :
BulletDynamics.Core.BulletEnvironment
OnBulletsUpdated :
BulletDynamics.Core.BulletEnvironment
OnCollision :
BulletDynamics.Core.Bullet
,
BulletDynamics.Core.DynamicSurface
OnCompleted :
BulletDynamics.Core.SurfaceOnHitEffect
OnHitEffect :
BulletDynamics.Core.SurfacePhysicMaterial
OnShoot :
BulletDynamics.Weapons.Weapon
OnStarted :
BulletDynamics.Core.SurfaceOnHitEffect
OverrideUnityGravity :
BulletDynamics.Core.BulletEnvironmentData
- p -
PenetrationAbility :
BulletDynamics.Core.BulletData.PhysicData
PhysicsData :
BulletDynamics.Core.BulletData
Positions :
BulletDynamics.Core.BulletJob
Prefab :
BulletDynamics.Core.BulletData
- r -
RAYCAST_DISTANCE_FOR_EXIT_POINT :
BulletDynamics.Core.BulletHandler
ReferenceArea :
BulletDynamics.Core.BulletData.PhysicData
ReloadCanceled :
BulletDynamics.Weapons.WeaponMagazine
ReloadFinished :
BulletDynamics.Weapons.WeaponMagazine
ReloadStarted :
BulletDynamics.Weapons.WeaponMagazine
RicochetAbility :
BulletDynamics.Core.SurfacePhysicMaterial.MaterialData
- s -
SpeedLossPerCentimeterOfThickness :
BulletDynamics.Core.SurfacePhysicMaterial.MaterialData
- t -
TimeStep :
BulletDynamics.Core.BulletJob
- v -
Velocities :
BulletDynamics.Core.BulletJob
- w -
Wind :
BulletDynamics.Core.BulletEnvironmentData
,
BulletDynamics.Core.BulletJob
- z -
ZeroingChanged :
BulletDynamics.Weapons.WeaponZeroing
Generated by
1.11.0