Bullet Dynamics
v1.0.0
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Here is a list of all class members with links to the classes they belong to:
- _ -
_activeAudioClipCoroutines :
BulletDynamics.Core.AudioManager
_affectedTransform :
BulletDynamics.Weapons.WeaponZeroing
_audioClip :
BulletDynamics.Core.PooledAudioSource
_audioSourcePrefab :
BulletDynamics.Core.AudioManager
_availableObjects :
BulletDynamics.Core.ObjectPool< T >
_bulletData :
BulletDynamics.Core.Bullet
,
BulletDynamics.Weapons.Weapon
_bulletEnvironment :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_bulletHandler :
BulletDynamics.Core.BulletEnvironment
_bulletHolder :
BulletDynamics.Core.BulletVisualsHandler
_bulletOnHitEffectsHolder :
BulletDynamics.Core.BulletVisualsHandler
_bullets :
BulletDynamics.Core.BulletHandler
_bulletsAndTheirVisuals :
BulletDynamics.Core.BulletVisualsHandler
_completionCoroutine :
BulletDynamics.Core.SurfaceOnHitEffect
_currentZeroing :
BulletDynamics.Weapons.WeaponZeroing
_damageConnections :
BulletDynamics.Damage.BulletDamageHandler
_debugBulletsAndPositions :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_defaultCollisionData :
BulletDynamics.Core.BulletHandler
_defaultDamage :
BulletDynamics.Damage.BulletDamageHandler
_defaultHitEffect :
BulletDynamics.Core.BulletVisualsHandler
_delayForRemovingTrajectory :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_duration :
BulletDynamics.Core.SurfaceOnHitEffect
_environmentData :
BulletDynamics.Core.BulletEnvironment
_fireRate :
BulletDynamics.Weapons.Weapon
_fireRateDelayActive :
BulletDynamics.Weapons.Weapon
_fireRateLimitCoroutine :
BulletDynamics.Weapons.Weapon
_handleCollision :
BulletDynamics.Core.BulletHandler
_handleExpiration :
BulletDynamics.Core.BulletHandler
_initialZeroing :
BulletDynamics.Weapons.WeaponZeroing
_is3d :
BulletDynamics.Core.PooledAudioSource
_isEnabled :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_isShootingEnabled :
BulletDynamics.Weapons.Weapon
_maxNumberOfTrackedBullets :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_objectPoolForAudioSources :
BulletDynamics.Core.AudioManager
_objectPoolForDefaultHitEffect :
BulletDynamics.Core.BulletVisualsHandler
_objectPoolsForBullets :
BulletDynamics.Core.BulletVisualsHandler
_objectPoolsForSurfaceHits :
BulletDynamics.Core.BulletVisualsHandler
_objectsInUse :
BulletDynamics.Core.ObjectPool< T >
_originalObject :
BulletDynamics.Core.ObjectPool< T >
_outputPoint :
BulletDynamics.Weapons.Weapon
_playOnEnable :
BulletDynamics.Core.PooledAudioSource
_position :
BulletDynamics.Core.Bullet
_raycastDistanceComparer :
BulletDynamics.Core.BulletHandler
_reduceDamageBasedOnBulletVelocity :
BulletDynamics.Damage.BulletDamageHandler
_reloadCoroutine :
BulletDynamics.Weapons.WeaponMagazine
_removeTrajectoryOnBulletExpiration :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_rigidbody :
BulletDynamics.Core.DynamicSurfaceRigidbody
_surfacePhysicMaterial :
BulletDynamics.Core.DynamicSurface
,
BulletDynamics.Core.SurfaceOnHitEffect
_trajectoryRemovalCoroutinesByBullets :
BulletDynamics.Core.BulletEnvironmentDebugVisualizer
_velocity :
BulletDynamics.Core.Bullet
_weapon :
BulletDynamics.Weapons.WeaponMagazine
,
BulletDynamics.Weapons.WeaponZeroing
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1.11.0