Here is a list of all functions with links to the classes they belong to:
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- ObjectPool() : BulletDynamics.Core.ObjectPool< T >
- OnBeforeBulletRemoved() : BulletDynamics.Core.BulletEnvironmentDebugVisualizer
- OnBulletAdded() : BulletDynamics.Core.BulletEnvironmentDebugVisualizer, BulletDynamics.Core.BulletVisualsHandler
- OnBulletCollision() : BulletDynamics.Core.BulletVisualsHandler, BulletDynamics.Damage.BulletDamageHandler
- OnBulletRemoved() : BulletDynamics.Core.BulletVisualsHandler
- OnBulletsUpdated() : BulletDynamics.Core.BulletEnvironmentDebugVisualizer, BulletDynamics.Core.BulletVisualsHandler
- OnDamageReceived() : BulletDynamics.Damage.IDamageableByBullet, BulletDynamics.Example.BulletDynamicsExampleDamageableTarget
- OnDestroy() : BulletDynamics.Core.BulletVisualsHandler, BulletDynamics.Damage.BulletDamageHandler
- OnDisable() : BulletDynamics.Core.AudioManager, BulletDynamics.Core.BulletEnvironmentDebugVisualizer, BulletDynamics.Core.SurfaceOnHitEffect, BulletDynamics.Weapons.WeaponMagazine
- OnDrawGizmos() : BulletDynamics.Core.BulletEnvironment
- OnEnable() : BulletDynamics.Core.BulletEnvironmentDebugVisualizer, BulletDynamics.Core.PooledAudioSource, BulletDynamics.Weapons.WeaponMagazine
- OnSurfaceHitCompleted() : BulletDynamics.Core.BulletVisualsHandler
- OnWeaponShoot() : BulletDynamics.Weapons.WeaponMagazine
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