Bullet Dynamics v1.0.0
Loading...
Searching...
No Matches
BulletDynamics.Weapons Namespace Reference

Classes

class  Weapon
 
Component that allows the object to shoot the Bullets using Shoot method.
It supports fire rate setting which limits the Shoot method until the FireRate delay has been met. More...
 
class  WeaponMagazine
 
Component that works with Weapon to set it's Weapon.IsShootingEnabled flag to false when the magazine is empty.
Support reloading with Reload method. More...
 
class  WeaponZeroing
 
Component that allows the weapon to be zeroed to the specified distance.
Use the method SetZeroing(float) to rotate the _affectedTransform to the correct rotation. More...